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Anti-Gaming Guardrails

Four gaming pathways, eleven controls, the forty-five-second answer for a sales call, and the red flags that tell you an environment is already gaming its metrics.

6 min readFor: Everyone — this question arrives in the first fifteen minutes of every sales callStage: Method

When a measure becomes a target it ceases to be a good measure. Gaming is usually not malice; it is a rational response to a one-sided metric. So we do not ship one-sided metrics.

The four pathways

Numerator gaming

Splitting PRs, trivial commits, micro-deploys to inflate frequency. Easy, invisible, and it feels like compliance.

Denominator gaming

Deploying less to suppress change failure rate; not declaring incidents. Protects a stability number.

Input gaming

Farming AI usage — tokens, prompts, acceptance clicks — wherever adoption is a KPI.

Classification gaming

Mislabelling incidents, reclassifying unplanned work, under-declaring AI provenance. The cheapest of all; requires no behaviour change.

The fifth pathway is not gaming at all

Sincere self-report error. In METR's trial developers believed they were 20% faster while measurably 19% slower. A measurement system built on perception is wrong even when everyone is honest.

The eleven controls

  1. No individual-level reporting, everTeam is the minimum unit; survey cells of five or more; author identifiers hashed at ingest; appraisal use prohibited in writing.
  2. Counter-metric adjacencyThe scorecard physically cannot render a speed metric without its pair.
  3. No AI-usage targetsWe will not design, report against or endorse a target for AI-assisted share, acceptance rate or tokens.
  4. Definitions frozen by contractAny change needs an amendment, both signatures and a restatement of history.
  5. Query provenanceEvery number resolves to a version-controlled query ID in a client-owned repository.
  6. Provenance hand-audit30–50 PRs classified by hand monthly; the measured error rate is printed beside every attributed figure.
  7. Distribution reportingMedian and p85 with n; a p85 worsening while the median improves is the signature of batching around the measurement.
  8. Within-team comparison onlyCross-team league tables create pressure to game without creating information.
  9. TriangulationTelemetry, perception and artefact inspection; a finding is strong only when two agree.
  10. Anomaly review before publicationAny movement over ~25% in a period is investigated against the intervention register first.
  11. Rubber-stamp detectionAlert when review latency falls while review depth degrades and zero-comment approvals rise.

The forty-five-second sales answer

Three things. We never report individuals and we never set AI usage targets — the moment adoption becomes a KPI you get token farming instead of value. Every speed metric on our scorecard has a counter-metric locked beside it, so if lead time improves while churn and review depth degrade, the scorecard shows you bought the first with the second. And every number resolves to a version-controlled query in your repository, with the definitions frozen in a signed contract. Gaming is usually a rational response to a one-sided metric; we design so there is no one-sided number to respond to.

Red flags in a baseline

  • Deployment frequency high but concentrated in a release window — batching disguised as flow.
  • Change failure rate implausibly low (under 2%) with no incident-to-deploy linkage.
  • A large share of PRs approved in under five minutes with zero comments.
  • Acceptance-rate dashboards displayed in a leadership forum.
  • An existing "AI adoption %" OKR with a numeric target attached to teams.
  • Incident severities clustered just below the reporting threshold.